2016 has been a banner year for consumer Virtual Reality technology. The Oculus Rift (arguably the first successful VR platform) was released earlier this year and the well-reviewed Oculus Touch controller arrived this month just in time for the holiday season. Microsoft, Playstation, Google, and other big names have also released VR products. While VR technology has largely captured the public imagination in the context of gaming, there are many innovative possibilities for its use and development in the near future.
What can innovative minds learn from the long history of efforts to develop effective virtual reality technology, and what new possibilities does it create?